Roll Out the Gun Barrels
So, your RPG has run into a situation where there’s going to be some sort of large scale battle. Sure, the players can be involved in their corner of the way, but they’d really like to have some control over the whole fight. What do you do? Pull out that copy of Advanced Squad Leader and put the RPG on hold for a few years?
Well, here’s a very cheapass way to simulate large battles without having to deal with maps and counters and fifteen hours per turn.
Those wacky guys at Cheap Ass Games have done it again. I love this company; they have a great concept (make interesting games cheaply), and they’ve managed to come up with a whole bunch of interesting games (arguably the hardest part). Excellent!
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